Anemia
Art Direction
Game Design
Collaborator: Molly Carrick, Developer
Emma Lentz, Designer
Miguel Kunkle, 3D Modeler
Luke McDermott, Project Manager
Duration:Jan - Mar 2025
Anemia is a body-controlled endless runner game developed in collaboration with Iowa 4-H for their two-day Science Fair event. We worked on a lounge area alongside the game with the intention of fostering moments of conversation and connection between students and visitors during their 4-H Science Fair experience.
Players control a red blood cell navigating subliminal interpretations of the human body. The objective is to travel as far as possible while remaining healthy and avoiding decayed cells scattered throughout the environment. A decay rate and corresponding obscuration of the path further lend to to a gameplay experience that feels thrilling and helpless.
Viewing screen in lounge area
Screenshots from the various environments
Initial environment level ideation
OpenCV skeleton. Head and hand tracking used for game control
Bad cells
Vignette
Aiding cells
End score screen